Matthew Gill

Gillbilliee

Duty Manager
Iceland
Wales

I'm a software engineer who's obsessed with the weird space where AI tooling, local LLMs, and interactive apps overlap. I mostly build with TypeScript and React — things like infinite-canvas editors and game-master dashboards — and I care a lot about how code actually gets written: TDD, mutation testing, and workflow tricks that save you time the hundredth time you do them. I also run self-hosted LLMs on home hardware (llama.cpp, Qwen models), tinker with quantization, and experiment with MCP servers to connect AI agents to real dev tools — even game engines like Godot. I've written a fair bit about AI-assisted game dev, and I'm a firm believer in iterating on what you have rather than starting over. When I'm not building stuff, I write about developer tooling and practical AI — trying to cut through the noise and share what actually works.

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