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Explain Like I'm 5 /Software Development

What is a Design Pattern?

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Design patterns are reusable solutions to commonly occurring problems in software design.
Gang of Four

A design pattern is a reusable solution to a common problem in software design. It's like a recipe: instead of figuring out how to make chocolate chip cookies from scratch every time, you follow a proven recipe.

Why Patterns Exist:

  • Common problems: Many developers face the same challenges
  • Proven solutions: Patterns are tested and refined
  • Communication: Shared vocabulary for discussing design
  • Best practices: Encapsulate good design principles

Types of Patterns:

  • Creational: How objects are created (Singleton, Factory)
  • Structural: How objects are composed (Adapter, Decorator)
  • Behavioral: How objects interact (Observer, Strategy)

Popular Patterns:

  • Singleton: Ensure only one instance exists
  • Observer: Notify multiple objects of changes
  • Factory: Create objects without specifying exact class
  • MVC: Separate Model, View, Controller

When to Use Patterns:

  • Recognize the problem: Does it match a known pattern?
  • Don't force it: Not every problem needs a pattern
  • Understand first: Know why the pattern exists, don't just copy

FAQ

Do I need to memorize all patterns?
No! Learn the common ones. More importantly, understand when and why to use them. Patterns are tools, not requirements.
Are patterns language-specific?
Some patterns are more relevant to certain languages, but most are language-agnostic concepts.

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